![]() ![]() That said, the summoner depends heavily on +skills items. Better if you don't need to recast every three seconds. SC most wouldn't bother with dim vision, but the curse scales both in range and time, and on hell, that time gets halved, so maxing it can be very valuable.īeing able to cast at the edge of the screen and blind a whole screenful of bugged souls, for example, can be very helpful for survival. The priorities can be different between SC and HC. Some max out bone armor for a bigger bunch of hitpoints to recast on a hit. Since skill points are somewhat tight on a summoner, there are other options to max instead. phys immunes that Amplify Damage doesn't crack. ![]() Mages are far less robust, but maxing them is a legitimate option for magic damage vs. The first three points give you one skeleton each, then one more every 3 points. He won't have any leech, but does gain a pretty good bit of survivability with fade proc'd from the treachery.Īlso, if you can swing possibly losing the runeword, your iron golem will have any auras from the item he is made from.If you think about rolling summoner necro when D2R releases, this may help you get your feet under you.įirst off, the raise skeleton and raise skeleton mage skills have a peculiarity: Look like big dumb ogres with rocks for hands.Īnd yes, you will want to run a fair bit of crushing blow on your merc, for a summoner it will depend on the rest of your gear as to how to make it best, but an in-general cheap merc is guilliames face, Treachery runeword armor, and insight. You can revive monsters that have crushing blow innately, I believe they are called Urdar. ![]()
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